MagicDuel

Xanmyral

  • 4Mind Power 4of 7 levels
  • No Homelandno alliance
  • Honor 5,000of 5,000

56 days in the realm since 26 October 2007 · started in The Original Story Mode

Record

  • Fights120 won · 93 lost
  • Active1% of days · 56 of 6,913
  • Adept ofstormrunner
  • Player ID8322
Play with Xanmyral as your mentor

Join the realm from this page and you start as Xanmyral’s adept. MagicDuel is free to play in the browser.

Character

Combat stats tap a row for its sources

  • 21.87 initial = 21.87

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 11.33 initial = 11.33

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 8.41 initial = 8.41

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • 5.89 initial = 5.89

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 19.83 initial = 19.83

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 8.23 initial = 8.23

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 16.49 initial = 16.49

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • 21.97 initial = 21.97

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 18.24 initial = 18.24

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • nothing yet = 0.00

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLogging100

No Leaning yet. Gathering and crafting grow them.

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Principle of Imagination 34.57 · Principle of Entropy 39.13 · Transposition Principle 25.69 · Element Principle 30.88

Realm

No Homeland

No alliance

Armoury

No set pieces worn.

Writings

"The Weak Shall Fall, The Powerful Shall Rise, But All Will Meet Their Demise." Comments on self

 The Fog Of Memories

My memories... The fog... That buzzing of the lightning fast things (Buzzing... -Snaps fingers- Speech! That's what it's called... I think...) that pass me everywhere I go... Where am I?

Parting Fog, And Questions Of Insanity

Ahhh... The fog, it's clearing... I'm still not sure what's going on, all this hustle and bustle around me when I seem to be moving so slow, but snipets of the high speed conversations do reach me. But I'm afraid all that has done to me was confuse me more... I feel like a drunken man, who is suffering a bad concusion. I know I can't sleep, but I must tred more carefuly then I'm afraid I am able to, to stay concious. It's like the world around me is moving at speeds so fast that they are dizzing, while I am slow. I seem to be speeding up though, the world is going slowering, and the conversations not the annoying buzz that it used to be... It makes me wonder... Am I going insane? Like all this land seems to be? Or was I insane before? I'm just confusing my self more now...

Growing Power And Ideas Of Identity

Each day I grow stronger, wiser, and a little faster. These creatures that pass me by are becoming clearer, and while some are strange, I hold nothing but curiosity for them. How they come in different shapes, sizes, and forms! I see some simularity in them, that look simular to how I look. Odd, I should study this more, maybe I might find out what these things are... They seem peaceful... Well some do, others are very war like but with a strange sence of honor and pride. I am lately also becoming to more and more notice my self, as if my image is growing structure and form. I think I should also note that in the future.. Good thing I found this book, or I fear I would be greatly lost.... It is a thought that I shudder at.

Boredom, A Dreadful Enemy

I am quite sorry to say that as of lately, I have been beseiged by this strange feeling of apathy... I wish to do something, but my own feelings create the chains that keep from down. I have grown stronger, and now know much more then I did prior to obtaining this book, that has become my journal. But all that has done was make me wonder... "What next?" What shall lie in store for me later, shall I try to speak with these strange creatures? I can understand them... Well mostly, at times I just draw a blank... With each fight, I grow stronger, but what then? Is that all there is? The fighting? Is that all there is to this strange life I am living? I hope not...

Discovery Of Identity

Through much speculation, I have figured out that I am quite simular to these creatures I see around me, and they too share the same ability to control other creatures. I wonder, am I one of them? ... I have found out something today. My name. I have wondered these lands for a while, but never really found out what I am called. Xanmyral. I am not sure where I got this name, but it just sort of came to me out of the dark reaches of my mind... I wonder what else hides there... What should I call these creatures? Some name should suffice, but what? I should think about that later, for no name comes to me momentarily. They all seem different, but all have simularities... Some are ruthless, some are peaceful, some are wise, and others about as smart as a rock... Their physical features differ as well, from the... Would it be called normal? To the outlandish. They all share the ability to summon and control other creatures, as am I... The answears I seek are close, I can feel it.

"Those In Death Are Blessed With Knowledge, So Share The Blessing." Personal hate list

I try not to hold grudges, or stroke flames of hatred. But there are some things that slip by...

So far the hate I hold for people is none. I have found that no one sticks out, like a nail, for me to hammer in. This is a good thing, I do not think it is good to harbor hate, even though I do admit I have more then I like.

 

 

~Acomplishments~

  • Solved The Berzerker Way's Puzzle, Without Help, Or Any Assistance. - MP4
  • Got Into Loreroot, Without Assistance. - MP4

Creatures 12

  • Dark ElementDark ElementElemental V, level 6
  • Aramor AssassinAramor Assassinlevel 3 · 3 held
  • Dark Archer IIIDark Archer IIIlevel 5 · 2 held
  • Barren SoulBarren Soullevel 1 · 2 held
  • HatchlingHatchlinglevel 2
  • Heretic ArcherHeretic Archerlevel 1 · 2 held
  • Elemental EggElemental Egglevel 1

The most experienced kinds, of 12 creatures in all.

Adepts 1

1 player joined the realm as Xanmyral’s adepts.

From the Adventure Log

Page 97 · Golemus Wizard quest - sim.

Simplizero decides not to deny the mans identity. "Ok, if you say you are ...me...maybe you are right...maybe i am mad allready ...anyway..where am I?"
The man turns towards him. Simplyzero looks terrified at the mans face, its ..him..just much more older. "You are one step away from the reality you know"
says the man. "Your actions and your blind fury turned you into a shade long time before you realised it. Shades may not cross this water, but since you
are not a shade entirely, you splitted in two. One part of you returned to what you were before and one part remains trapped in these waters. However,
you will be never separated from your shade, thats me...I will be sailing these waters for eternity and you will be trapped between death and life, your reality and mine".

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay