MagicDuel
stormrunner
Generation 5

stormrunner

  • 5Mind Power 5of 7 levels
  • No Homelandno alliance
  • Honor 4,592of 5,000

917 days in the realm since 7 June 2008 · started in The Original Story Mode

Record

  • Fights3,708 won · 3,810 lost
  • Active14% of days · 917 of 6,688
  • Adept ofMarvolo
  • Player ID47728
Play with stormrunner as your mentor

Join the realm from this page and you start as stormrunner’s adept. MagicDuel is free to play in the browser.

Medals 2

Medals are earned through hard work and given one player at a time, sometimes with a ceremony. Together with titles, they are what the realm holds as true about stormrunner.

Character

Combat stats tap a row for its sources

  • 1,712.39 initial = 1,712.39

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 772.43 initial = 772.43

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 330.47 initial = 330.47

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life, draining principles and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • 174.51 initial = 174.51

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 374.52 initial = 374.52

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 91.58 initial = 91.58

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 247.28 initial = 247.28

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • 200.36 initial = 200.36

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 538.18 initial = 538.18

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • 59.50 initial = 59.50

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 11 initial = 11.00

    Your grasp of the map, and of the shortest way across it.

    Touching any of the 25 pillars. Each pillar pays a given traveller once, and never again.

    The action points every move costs you. It comes off the cost, down to a floor of one.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLoggingMining 0.6Herbalism 0.2Woodcutting 0.7Waterhandling 0.2Finesse 0.2Excavation 0.2100
  • Woodcutting0.7
  • Mining0.6
  • Finesse0.2
  • Herbalism0.2
  • Waterhandling0.2
  • Excavation0.2

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Time Principle 4,000 · Darkness Principle 4,000 · Principle of Light 4,000 · Element Principle 1,239 · Principle of Syntropy 4,000

Realm

No Homeland

No alliance

Armoury

No set pieces worn.

Writings

Comments on self



Have you ever been so empty you couldn't feel anything except the desire for blood?

Have you ever lost the most important thing in your life?

I did once...

 

Let me tell you a story.

One of darkness, of blood and steel.

In a land of ruins and dark mists the dead rule

Weapons are created to fight these dead.

These weapons take the form of men and women,

Because most of them once were....

 

Once I was a soldier, a hunter. My prey the undead horde that roamed my home.

 

 I, however, wasn't a hero. No, not that never that. Not to my human masters. For I am a half breed. An elf and a demon. Their weapon against that which would devour them whole. Yet I was happy

I had my teacher... and after a fateful mission I had a student a young woman. Beautiful, smart and to be truthfully a little naive. She grow in the arts need to fight them quickly. Over the years I found more students.. friends. A family. After years of fighting, hunting and being hunted.

 

She and I fell in love,

Probably the most foolish thing I have ever done.

On our weddings day they found us....

 

 I alone survived after all those years I was alone. My teacher had died years before. I had nothing except my desire for justice, I tried for months to get our leaders to gather the armies.

 Let me lead them on a great hunt to end the threat once and for all.

 

 

Damn shinies

 

 They said no they were just weapons there will always be more lost in despair I did the only thing I could think of. I hunted not the hordes themselves but the greatest of their number. One called death. I found it. I wasn't strong enough. I fought and fought but I couldn't even hurt it. For all my might before this death I was nothing but a bug.

 

This simple fact along with my sorrow, my anger.. My hate broke me. I don't know what happened next. When I come to, the was ground ripped apart pieces in were floating around the valley

And a black sword was in my hand. That sword gave me power. I returned to those who had refused to aid me.

 

I feasted well,

 

I devoured their souls. I had fed on the souls of the dead for all my life. They don't compare to the souls of the living. Then I gathered the armies myself. We marched though the lands fighting till nothing dead walked.

 

The fates how ever it seems like their little jokes. We were fight the last know horde, she was one of them I couldn't believe my eyes.. I saw her die, felt her soul disappear. Yet she appeared in front of me slaying my men with the very skills I had taught her...

 

…Excuse me, I need a drink…

 

She was being control by a foul creature, I killed it of course but I couldn't save her.... at least this time I got to say good bye. Then it came.. The leader of the horde, the first of them. The reason for my existence. The dead god at this point my memory gets burry. I remember making a barrier. I gathering up all my might and charging, then nothing. It is probably for the best.

 

 

That is my story. The sword is lost, broken. My power mostly spent what I'm going to do next I don't know I decide when something amusing comes up

Military ways and beliefs

never view your enemy as another being of spiritual worth.
 they are not. they have threatened you and yours. they must suffer.



way of the hunter
 
take only what you need: any more will slow you
give when you can to those you can: they may repay you when you are in need
train the young: they may be needed for the hunt one day
never let your shadow touch your prey: they need not know you are hunting
always be ready: you never know when you will be called on
kill in a single blow: torture is not for the hunt



when good men die many tears are shred when I die I hope none are shred

Creatures 17

  • lifeburnlifeburnElemental V, level 6
  • magichuntermagichunterChaos Archer, level 6
  • bloodkinbloodkinRevolted Skill Vampire, level 4
  • UnholyUnholyUnholy Pope, level 3
  • medusamedusaWater Daimon III, level 7
  • Master of PuppetsMaster of Puppetslevel 3
  • Hollow healerHollow healerHollow Warrior, level 2
  • Creaturelevel 5
  • Walking TreeWalking Treelevel 5
  • Animated Tree IIAnimated Tree IIlevel 3
  • Imperial Aramor WarriorImperial Aramor Warriorlevel 2
  • Knator War MasterKnator War Masterlevel 5

The most experienced kinds, of 17 creatures in all.

Adepts 50

50 players joined the realm as stormrunner’s adepts. The 48 most active of them:

From the Adventure Log

Page 233 · A Freezing Firestarter

All physical feeling is absent. phrog's body is gone, and the pain of the flames is no longer present. But something is still there. Something, pulling powerfully in the air. What is it? For one reason or another, phrog's spirit remained behind the mutilated corpse that once belonged to him.

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay