MagicDuel

maftbp

  • 5Mind Power 5of 7 levels
  • No Homelandno alliance
  • Honor -130of 5,000

666 days in the realm since 11 June 2008 · started in The Original Story Mode

Record

  • Fights223 won · 348 lost
  • Active10% of days · 666 of 6,684
  • Adept ofEagle Eye
  • Player ID49911
Play with maftbp as your mentor

Join the realm from this page and you start as maftbp’s adept. MagicDuel is free to play in the browser.

Character

Combat stats tap a row for its sources

  • 89.88 initial = 89.88

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 49.71 initial = 49.71

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 22.35 initial = 22.35

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life, draining principles and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • 22.25 initial = 22.25

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 41.81 initial = 41.81

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 15.98 initial = 15.98

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 37.79 initial = 37.79

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • 21.32 initial = 21.32

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 46.38 initial = 46.38

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • 0.12 initial = 0.12

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLogging100

No Leaning yet. Gathering and crafting grow them.

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Darkness Principle 60.24 · Element Principle 28 · Principle of Balance 21 · Principle of Cyclicity 32 · Principle of Syntropy 6

Realm

No Homeland

No alliance

Armoury

No set pieces worn.

Writings

The Scarecrow Comments on self

 The Scarecrow


 The story behind the being that I am in truth, no more mysteries no more false identities.


The Scarecrow is me, I am the Scarecrow a being of magic and wonders. I was reanimated to live and breathe but I didn't get any memories to live with, I have a clean sheet to start writing my lives story on it.
Will I be successful in my quest to create memories that are worth thinking of and told.
Will I be able to get past my state as a reanimated "thing" thats only purpose was to scare away birds and other critters?
Will I be able to find a way to get what I am looking for?
But what I am looking for?
I'm not sure.....
I think normal human beings call this Feelings, sentiments....something like that.
I think that is what I miss, what I don't have, what I need.....
..............................................................................................................................................................................
Yes I am quite sure now, thats that emptiness inside, that blackness I can only sense, but cannot feel, my eyes, that are made out of buttons actually have no glow in them (Note to self: get a pair of normal eyes)

I know it will be a long way to walk, and it will hard and harsh.
But I have to do it, I CAN do it.

 HOW AND WHEN?

That's my other question to the world, how and when did my reanimation happen, oh and by WHO?
I don't remember, I only know that when I, lets say "woke up" I found myself laying next to a small wooden house.
I got up looked around, yes strange as it might seem to others I can see don't know how don't know why but I can see shapes and colours I can see everything or at least I think everything normal humanoids can see.
 (Still some normal eyes would be nice)

But back to the real problem. I have to find who done this to me. At least I would like to thank him. I think this is a great gift given to me.


More will come as I discover my future and rediscover my past....get my missing parts and I become a humanoid Scarecrow. 


Oh and if you are wondering who is that bird in my hand, well his my only friend and companion Rokaniel strange as it might seem but he wasn't afraid of me and joined me on my journey.

Chapter I
 It started as a normal day, started yeah I'm talking nonsense again, days don't start for me, thanx to the fact that I don't sleep.
 So it was a day like all the others since my animation. I was standing in the Defensive Quarters, thinking, trying to get something out of the world, to understand its mechanics, its ticks, the things that make it work. I sometimes realize that when I start thinking about the mechanics of the world, I do a thing that is utterly stupid in my situation. I don't even know how I work, and I'm already trying to understand the mechanics of a far more complex thing than I am......As I was standing in the doorway, a picture appeared in front of me, didn't quite understand how that happened, it was a flash it only lasted a split second, it was like a memory, but something caught my attention. I saw a small wooden cottage in the corner of the picture, it was just like I have seen it sometime ago, it was in the corner of my view sometime long ago.

 I managed to realize the meaning of this so called flash from my past, something inside me is trying to show me where I "lived" before I got animated. But how is this possible? How can I have memories from that time? How can I have memories at all?

 No matter, these are questions that have to be solved later, now the thing I should focus on, is to find that house, to find that picture, that place I have seen.


Chapter 2


 
 
Well I didn't find the house from my vision but I found myself a new furry companion. He is a lil rat, his name is Ratsar.
Actually he found me, one day when I was sitting under a big tree and was thinking about my visions and my past, I
noticed a strange movement under my shirt, when I reached in and into my hay body I soon found the source of the
strange phenomenon. It was Ratsar, he found shelter inside me, and thought could sleep there. Well I took him in, 
and we are traveling together since then.

Chapter 3

Thanx to Sagewoman and Windy I found out today that I'm actually a skull wrapped into a sack and this sack is what
attaches me to my scarecrow body.
So this makes me think of a few things.

1. I was killed and after reanimation they put my skull into this sack, and attached my to this scarecrow body
 BUT WHY?
2. I was simply cursed.
 BUT WHY?
3. I just simply died and got reanimated.
 BUT WHY?
4. Or someone is just having fun with a dead guys skull.


Anyway this means that I have to have memories because I was alive sometime, but these were wiped out of my 
head. I must find a way to regain them. Also I have to find the rest of my body, whereever that is. And I also have to find someone who can reanimate dead bodies, maybe by him I could get my human form back, 
though being a scarecrow isn't that bad.

 
 
So my new quest is to find my old body.
Find one who can reanimate bodies.
And I need to decide if I want to become a human or stay a half scarecrow 
half human, THING.

 
 
 

Hate List Personal hate list

I don't know what hate is.....

Creatures 16

  • Water Daimon IIIWater Daimon IIIlevel 7
  • Elemental VElemental Vlevel 6 · 2 held
  • Walking TreeWalking Treelevel 5
  • Knator War MasterKnator War Masterlevel 5
  • Chaos ArcherChaos Archerlevel 6 · 2 held
  • Master Lorerootian ArcherMaster Lorerootian Archerlevel 4
  • Hollow WarriorHollow Warriorlevel 2
  • JokerJokerlevel 1
  • AngienAngienAngien Sentinel, level 4
  • Majestic WinderwildMajestic Winderwildlevel 6
  • Lorerootian ArcherLorerootian Archerlevel 2
  • Imperial AramorImperial Aramorlevel 1

The most experienced kinds, of 16 creatures in all.

Adepts 2

2 players joined the realm as maftbp’s adepts.

From the Adventure Log

Page 306 · The Inner Sun - Iam. Noo.

After a long time, when their hope was at its end, the dark corridor finaly ends. A small wooden door takes them in a big hall. A dark clouded sky can be seen through the broken windows of the hall.

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay